VR Game Developer @ VRMonkey

Vinicius Passos

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I'm a game designer and a programmer, and I've always done both. Right now my work is porting: bringing VR games to PlayStation 5 and PlayStation VR2.

4
Years experience
3
Years shipping
5
Shipped projects, multi-platform

Hi, I'm Vinicius. I'm a game designer and a programmer, and I've never managed to separate the two: I like sketching a mechanic on paper and then being the one who writes the code that makes it work.

I spent two years at Ocarina Studios leading a five-person team and tuning mobile games with Firebase data in hand. One of them reached 40% D1 retention. Now I'm at VRMonkey coding VR ports for PS5 and PlayStation VR2, which is a very different job: here the challenge is understanding code I didn't write and making it run on other hardware.

On the side I'm doing a postgrad in neuroscience and decision-making. It may sound unrelated, but to me it's the same subject: understanding why a player does what they do. In practice my process is blunt: prototype in days, playtest early, read the data, cut whatever doesn't earn its place.

Core
Game Design
Unity 2D/3D
C#
Level Design
VR Interaction Design
Technical
Gameplay Scripting
PS5 / PSVR2 Pipeline
Performance Profiling
UI/UX
Rapid Prototyping
Git
Soft Skills
Agile / Scrum
Leadership
Project Mgmt
Experience
VRMonkey Logo

VRMonkey

Mar 2026 - Present
VR Game Developer
  • Porting Unity VR games to console, working on top of an existing codebase.
  • Adapting the interaction layer to PlayStation VR2 Sense controllers.
  • Porting VR titles to PS5 / PlayStation VR2: frame budget, input remapping and platform certification.
  • Profiling and optimising to hold a locked framerate across standalone and console headsets.
Virtual Reality
Unity & C#
VR Optimization
PS5 / PSVR2

Ocarina Studios

May 2023 - April 2025
Game Designer Jr. & Developer
  • Designed and developed mobile games reaching up to 40% D1 retention.
  • Led gameplay systems and UI/UX implementation in Unity.
  • Project management and leadership of a 5-person multidisciplinary team.
  • Project selected for the Google Indie Accelerator.
Agile Leadership
Unity & C# Systems
Data-Driven Design
Rapid Prototyping
Gameplay Mechanics

Academic
Journey

My academic path combines technical expertise in game development with advanced studies in leadership and cognitive science.

2021 - 2023

Digital Games Degree

FAM University Center

Technologist Degree in Digital Games. Developed "Memories of a Scattered Mind".

2025 - 2026

MBA Game Design

UNINTER

Specialization in leadership, innovation, and emerging tech (VR/AR, AI) for games.

2026 (In Progress)

Neuroscience & Physics of Consciousness

UNINTER

Study of cognitive processes and decision-making to enhance interactive experiences.

Featured Projects
N.D.A
FILE 01
Console VR Port Approved & Announced

N.D.A 01

Unannounced title · PS5 & PlayStation VR2

Rebuilding a VR title's interaction layer for PlayStation VR2 Sense controllers, holding the console frame budget, and taking the build through platform certification.

PS5 PlayStation VR2 Unity
What I can share
N.D.A
FILE 02
Console VR Port In Development

N.D.A 02

Unannounced title · PS5 & PlayStation VR2

A second unannounced title on the same PS5 / PlayStation VR2 pipeline: a different game, and a chance to apply what the first port taught about console constraints.

PS5 PlayStation VR2 Unity
What I can share
Dream QuiZzz
Puzzle Adventure

Dream QuiZzz

A dream world rebuilt one right answer at a time. Trivia wrapped in branching adventure progression, tuned on Firebase data to a 40% D1 retention peak.

Unity C# Mobile 40% D1
View Details
Mysterious Restaurant
Simulation / Merge

Mysterious Restaurant

Inherit a restaurant outside of time. A cozy sim built on Match-3 and Merge. I led design and development, including a mid-production pivot away from trivia.

Unity C# Mobile Team Lead
View Details
Memories of a Scattered Mind
Psychological Horror

Memories of a Scattered Mind

A Vietnam veteran's house won't stay the way he left it. Narrative horror built on dread instead of jump scares. It was my first 3D project and my graduation title.

Unity 3D C# PC Graduation
View Details
Pong StudyProject
Study Project

Pong StudyProject

The classic, rebuilt from scratch to get deterministic 2D physics and zero-latency input exactly right.

Unity C# Study
View Details
Shooting Zombies StudyProject
Study Project

Shooting Zombies

A horde shooter used as a lab for object pooling and AI state machines in Unity and C#.

Unity C# Study
View Details
See More Projects on Itch.io
Testimonials
ED

Elisa Demite

Concept Artist & Illustrator | Ocarina Studios

...

MO

Matheus de Oliveira

Unity & XR Developer | Ocarina Studios

...

GV

Gregory Valentim

Game Developer | Ocarina Studios

...

RL

Ricardo Lima

Unity Game Developer | Ocarina Studios

...

Let's Connect

Got a game, a VR experience or a port that needs someone who can design it and build it? I read every message, whether it's a full-time role or freelance work.

Available for freelance and full-time